PRODUCTION TRACKER

Click a phase to expand, then select details to view project data.

PRE-ALPHA

POINT 1: THE GATEWAY

Portal Infrastructure

[ VIEW DETAILS ]

Building the pre-launch site with functional login, registration, and devlog systems.

Community Integration

[ VIEW DETAILS ]

Active links for Forums, Discord, Socials, and Volunteer Dev Applications.

ALPHA 0.1

POINT 2: PLAYABLE MODEL

The Assignment Engine

[ VIEW DETAILS ]

Implementing random country placement and initial Commander login logic.

Recruitment & Training

[ VIEW DETAILS ]

Base unit recruitment and XP scaling for commanders and battalions.

ALPHA 0.2

Strike Force Command

[ VIEW DETAILS ]

Collaborative groupings allowing players to unite for coordinated strikes.

City Siege Logic

[ VIEW DETAILS ]

The combat math behind capturing neutral cities and territorial awareness.

ALPHA 0.3

POINT 3: VISUAL ASCENSION

GUI Overhaul

[ VIEW DETAILS ]

Transitioning from bland functional placeholders to full fantasy-themed assets.

Cartography V1

[ VIEW DETAILS ]

Polishing the visual map of Amnek to showcase borders and nation crests.

ALPHA 0.4

POINT 4: THE HEARTBEAT

Binding Mechanics

[ VIEW DETAILS ]

Tick-rates, resource production cycles, and final competitive win conditions.

AGE 1 RESET LOGIC

[ VIEW DETAILS ]

Automation for the 15-day Age reset and official game commencement.