PRODUCTION TRACKER
Click a phase to expand, then select details to view project data.
PRE-ALPHA
POINT 1: THE GATEWAY
Portal Infrastructure
Building the pre-launch site with functional login, registration, and devlog systems.
Community Integration
Active links for Forums, Discord, Socials, and Volunteer Dev Applications.
ALPHA 0.1
POINT 2: PLAYABLE MODEL
The Assignment Engine
Implementing random country placement and initial Commander login logic.
Recruitment & Training
Base unit recruitment and XP scaling for commanders and battalions.
ALPHA 0.2
Strike Force Command
Collaborative groupings allowing players to unite for coordinated strikes.
City Siege Logic
The combat math behind capturing neutral cities and territorial awareness.
ALPHA 0.3
POINT 3: VISUAL ASCENSION
GUI Overhaul
Transitioning from bland functional placeholders to full fantasy-themed assets.
Cartography V1
Polishing the visual map of Amnek to showcase borders and nation crests.
ALPHA 0.4
POINT 4: THE HEARTBEAT
Binding Mechanics
Tick-rates, resource production cycles, and final competitive win conditions.
AGE 1 RESET LOGIC
Automation for the 15-day Age reset and official game commencement.